Designing difficult levels is…well…difficult.
Giving the illusion of choice (making it harder to pick the correct decision) without making the choice actually viable is a definite skill.
At the moment it’s taking me about 1 hour to produce 4/5 difficulty levels. I’m almost tempted to create a tool that will generate them for me. I prefer the hand sculpted approach because it’s more entertaining for me (creativity rather than algorithms), and generates more interesting levels (hopefully).
I’m sure I’ll get the hang of it soon, but creating an awkward level that has a really simple solution is very irritating.
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