Kinect Capabilities

I’m both impressed and dismayed by the large amount of work going into the Kinect at the moment.

Impressed because it seems nearly every subject has a representative application for the device.
Dismayed because most of them are rubbish (read: not using the Kinect to it’s full potential).

Using the point cloud data to make things in Minecraft? Fun, but ultimately trivial.
Using the skeletal approximation as some kind of analogue gesturing device. Neat…but is it really any better than using a Wii remote’s gyros for your waggling? (Something that was all the rage 1-2 years ago).
Using all of the above but resulting in things that don’t really require 3D. Wow all these EyeToy-esque games are great. If only we hadn’t had them over 7 years ago.

Maybe we’ll start seeing some more interesting stuff soon (there’s certainly a tonne of possibilities). Just please, let the waggling stop.

1 comment so far ↓

#1 Si on 04.14.11 at 11:23 pm

You’re right, it’s fairly awful so far. The worst part is, I can’t even envisage any potential in the future. This really isn’t much different to the Wii controller in terms of the potential uses, and I haven’t seen any worthwhile uses for that. Considering the lack of innovation with existing technology in this area (Wii), I can’t see anything appearing on the horizon anytime soon. Anyway, I’m just repeating my points over and over, so I will stop now…

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